readme updated
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#include<stdio.h>
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#include<conio.h>
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#include<graphics.h>
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#include<stdlib.h>
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#include<dos.h>
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#define ScreenWdith getmaxx()
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#define ScreenHeight getmaxy()
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#define GroundY ScreenHeight*0.75
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int ldisp=0;
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void DrawManAndUmbrella(int x,int ldisp)
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{
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circle(x,GroundY-90,10);
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line(x,GroundY-80,x,GroundY-30);
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line(x,GroundY-70,x+10,GroundY-60);
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line(x,GroundY-65,x+10,GroundY-55);
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line(x+10,GroundY-60,x+20,GroundY-70);
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line(x+10,GroundY-55,x+20,GroundY-70);
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line(x,GroundY-30,x+ldisp,GroundY);
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line(x,GroundY-30,x-ldisp,GroundY);
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pieslice(x+20,GroundY-120,0,180,40);
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line(x+20,GroundY-120,x+20,GroundY-70);
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}
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void Rain(int x)
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{
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int i,rx,ry;
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for(int i=0;i<400;i++)
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{
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rx = rand() % ScreenWdith;
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ry = rand() % ScreenHeight;
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if(ry<GroundY-4)
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{
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if(ry < GroundY-120 || (ry > GroundY-120 && (rx < x-20 || rx > x+60)))
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line(rx,ry,rx+0.5,ry+4);
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}
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}
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}
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int main(){
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int gd=DETECT, gm;
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int x=0;
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initgraph(&gd, &gm,NULL);
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while(!kbhit())
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{
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line(0,GroundY,ScreenWdith,GroundY);
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Rain(x);
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ldisp = (ldisp+2)%20;
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DrawManAndUmbrella(x,ldisp);
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delay(25);
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cleardevice();
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x=(x+2)%ScreenWdith;
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}
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getch();
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}
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@ -42,8 +42,6 @@ This repository contains notes and codes for **Computer Graphics.**
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2. [Koch Curve](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/Koch-Curve.cpp)
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2. [Koch Curve](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/Koch-Curve.cpp)
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3. [Snowflake Curve](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/Snowflake.cpp)
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3. [Snowflake Curve](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/Snowflake.cpp)
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#### [Man Walking In Rain](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/ManWalkinInRain.cpp)
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### Notes
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### Notes
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1. [Unit 1 - Graphics Primitives and Scan Conversion Algorithms](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/notes/Unit%201)
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1. [Unit 1 - Graphics Primitives and Scan Conversion Algorithms](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/notes/Unit%201)
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2. [Unit 2 - Polygon, Windowing and Clipping](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/notes/Unit%202)
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2. [Unit 2 - Polygon, Windowing and Clipping](https://git.kska.io/sppu-se-comp-codes/CG/src/branch/main/notes/Unit%202)
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