Added DDA for circle, line and triangle
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DDA-circle.cpp
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DDA-circle.cpp
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#include <iostream>
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#include <graphics.h>
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using namespace std;
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int main() {
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// Taking input for X, Y coordinate and radius of the circle
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int cordx, cordy, rad;
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cout<<"Enter X coordinate for the circle:\t";
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cin>>cordx;
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cout<<"Enter Y coordinate for the circle:\t";
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cin>>cordy;
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cout<<"Enter radius for the circle:\t";
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cin>>rad;
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// Logic for octent
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int gd=DETECT,gm;
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initgraph(&gd, &gm, NULL);
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int x,y,p;
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x=0;
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y=rad;
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p=3-(2*rad);
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do {
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putpixel(cordx+x, cordy-y, WHITE);
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putpixel(cordx-x, cordy-y, GREEN);
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putpixel(cordx+x, cordy+y, YELLOW);
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putpixel(cordx-x, cordy+y, RED);
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putpixel(cordx+y, cordy+x, WHITE);
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putpixel(cordx+y, cordy-x, GREEN);
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putpixel(cordx-y, cordy+x, YELLOW);
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putpixel(cordx-y, cordy-x, RED);
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if (p<0) {
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p=p+(4*x)+6;
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}
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else {
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p=p+(4*(x-y))+10;
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y=y-1;
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}
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x=x+1;
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} while(x<y);
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outtext("Designed and Engineered by KSHITIJ");
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delay(50000);
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closegraph();
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return 0;
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}
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47
DDA-line.cpp
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47
DDA-line.cpp
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#include<iostream>
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#include<graphics.h>
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using namespace std;
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int main()
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{
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float x1,x2,y1,y2,dx,dy,xin,yin,x,y,len;
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cout << "Enter the value of x1:\t";
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cin >> x1;
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cout << "Enter the value of x2:\t";
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cin >> x2;
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cout <<"Enter the value of y1:\t";
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cin >> y1;
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cout << "Enter the value of y2:\t";
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cin >> y2;
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int gd=DETECT,gm;
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initgraph(&gd,&gm,NULL);
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dx=x2-x1;
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dy=y2-y1;
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if (abs(dx)>=abs(dy))
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len=abs(dx);
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else
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len=abs(dy);
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xin=dx/len;
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yin=dy/len;
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x = x1+0.5;
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y = y1+0.5;
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int i = 0;
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while(i<=len)
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{
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if(i%2==0)
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putpixel(x,y,GREEN);
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x = x+xin;
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y = y+yin;
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i++;
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}
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delay(50000);
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closegraph();
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return (0);
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}
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68
DDA-triangle.cpp
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68
DDA-triangle.cpp
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#include <iostream>
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#include <graphics.h>
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using namespace std;
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class triangle_maker {
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public:
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int gd=DETECT, gm;
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float x1, y1, x2, y2, x, y;
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float len, dx, dy, xin, yin;
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// Function to make edges of triangle
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void edge(float x1, float y1, float x2, float y2){
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initgraph(&gd, &gm, NULL);
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dx=x2-x1;
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dy=y2-y1;
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if (abs(dx)>=abs(dy)) {
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len=abs(dx);
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}
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else {
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len=abs(dy);
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}
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xin=dx/len;
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yin=dy/len;
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x=x1;
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y=y1;
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int i=0;
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while (i<=len) {
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putpixel(round(x),round(y),WHITE);
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x=x+xin;
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y=y+yin;
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i++;
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}
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}
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};
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int main(){
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float X1,X2,X3,Y1,Y2,Y3;
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triangle_maker obj_triangle;
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cout<<"Enter X coordinate for first edge:\t";
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cin>>X1;
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cout<<"Enter Y coordinate for first edge:\t";
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cin>>Y1;
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cout<<"Enter X coordinate for second edge:\t";
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cin>>X2;
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cout<<"Enter Y coordinate for second edge:\t";
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cin>>Y2;
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cout<<"Enter X coordinate for third edge:\t";
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cin>>X3;
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cout<<"Enter Y coordinate for third edge:\t";
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cin>>Y3;
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obj_triangle.edge(X1,Y1,X2,Y2);
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obj_triangle.edge(X2,Y2,X3,Y3);
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obj_triangle.edge(X3,Y3,X1,Y1);
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delay(50000);
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closegraph();
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return 0;
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}
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