using UnityEngine;

public class LampToggle : MonoBehaviour
{
    public Light lampLight;           // Drag your point light here
    public string clickableTag = "Lamp";  // The tag of the clickable lamp part

    void Update()
    {
        if (Input.GetMouseButtonDown(0)) // Left mouse click
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))
            {
                if (hit.collider.CompareTag(clickableTag))
                {
                    lampLight.enabled = !lampLight.enabled; // Toggle light
                }
            }
        }
    }
}
