using UnityEngine;

public class DayNightToggle : MonoBehaviour
{
    public Light directionalLight;
    public Color dayColor = Color.white;
    public Color nightColor = new Color(0.1f, 0.1f, 0.35f);
    public float dayIntensity = 1.0f;
    public float nightIntensity = 0.2f;

    public Material daySkybox;
    public Material nightSkybox;

    public GameObject[] nightLights;

    private bool isDay = true;

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            ToggleDayNight();
        }
    }

    void ToggleDayNight()
    {
        isDay = !isDay; // This line toggles the state correctly

        if (isDay)
        {
            RenderSettings.skybox = daySkybox;
            directionalLight.color = dayColor;
            directionalLight.intensity = dayIntensity;
            ToggleNightLights(false);
        }
        else
        {
            RenderSettings.skybox = nightSkybox;
            directionalLight.color = nightColor;
            directionalLight.intensity = nightIntensity;
            ToggleNightLights(true);
        }

        DynamicGI.UpdateEnvironment(); // Apply lighting changes
    }

    void ToggleNightLights(bool turnOn)
    {
        foreach (GameObject light in nightLights)
        {
            light.SetActive(turnOn);
        }
    }
}
