Fixed minor stuff in code-a5
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1f26e9fde1
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@ -1,7 +1,6 @@
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#include <iostream>
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#include <vector>
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#include <queue>
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using namespace std;
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class SlidingWindow {
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@ -25,9 +24,10 @@ public:
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if (sent_frames.size() < window_size && next_frame_to_send < total_frames) {
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sent_frames.push_back(next_frame_to_send);
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next_frame_to_send++;
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cout << "Sent frame " << sent_frames.back() << endl;
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} else {
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cout << "Window is full. Waiting before sending next frames." << endl;
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cout<<"Sent frame "<<sent_frames.back()<<endl;
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}
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else {
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cout<<"Window is full. Waiting before sending next frames."<<endl;
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}
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}
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@ -35,13 +35,13 @@ public:
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void receive_frame(int frame_number) {
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if (frame_number == next_frame_to_receive) {
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next_frame_to_receive++;
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cout << "Received frame " << frame_number << endl;
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} else {
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cout << "Received frame " << frame_number << ", but expected frame " << next_frame_to_receive << endl;
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cout<<"Received frame "<<frame_number<<endl;
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}
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else {
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cout<<"Received frame "<<frame_number<<", but expected frame "<<next_frame_to_receive<<endl;
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}
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// remove acknowledged frames from the sent_frames queue
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while (!sent_frames.empty() && sent_frames.front() <= next_frame_to_receive - 1) {
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while (!sent_frames.empty() && sent_frames.front()<=next_frame_to_receive-1) {
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sent_frames.erase(sent_frames.begin());
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}
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}
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@ -66,14 +66,13 @@ int main() {
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while (!window.all_frames_sent() || !window.all_frames_received()) {
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window.send_frame();
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// simulate receiving frames
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for (int i = 0; i < rand() % 3; i++) {
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for (int i=0; i<rand()%3; i++) {
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int frame_number = rand() % total_frames;
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window.receive_frame(frame_number);
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}
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}
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cout << "All frames sent and received successfully!" << endl;
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cout<<"All frames sent and received successfully!"<<endl;
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return 0;
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}
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