91 lines
1.7 KiB
Python
Executable File
91 lines
1.7 KiB
Python
Executable File
# TCP (lan) based chatting app
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# --------------------------------------------------------------
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# server.py
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# --------------------------------------------------------------
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# req. libs
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import socket
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import threading
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# global
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## connection data
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host = '127.0.0.1' # server ip
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port = 4444 # free/open port
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## starting server
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server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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# AF_INET - using internal socket, rather than unix socket
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# SOCK_STREAM - using tcp (& not udp)
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server.bind((host,port))
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server.listen()
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## clients & nicknames
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clients = []
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nicknames = []
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print(f"[+] Server is running on {host}:{port}")
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# send msg to all clients
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def broadcast(msg):
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for client in clients:
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client.send(msg)
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# handling clients
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def handle(client):
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while True:
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try:
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msg = client.recv(1024)
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broadcast(msg)
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except:
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# disconnecting inactive clients
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index = clients.index(client)
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# del f/ clients
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try: clients.remove(index)
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except: pass
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client.close()
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# del f/ nicknames
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nickname = nicknames.index(index)
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nicknames.remove(nickname)
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# display
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print(f"[-] '{nickname}' left")
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break
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# listening
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def receive():
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while True:
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# accept conn
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client, addr = server.accept()
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print(f"[+] '{str(addr)}' connected")
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# request & store nickname
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client.send('NICKNAME'.encode('ascii'))
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nickname = client.recv(1024).decode('ascii')
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# store
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clients.append(client)
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nicknames.append(nickname)
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# display
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print(f"[+] '{nickname}' connected")
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# send msg
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broadcast(f"[#] {nickname} connected to the server\n".encode('ascii'))
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# handle
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client_handler = threading.Thread(target=handle, args=(client,))
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client_handler.start()
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receive()
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