add only the program file for CUDA program; practical 4.

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K
2026-05-04 23:52:49 +05:30
parent aaa405c02a
commit 60783ed8cd
+161
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# %%writefile cuda_program.cu
#include <iostream>
#include <cuda.h>
using namespace std;
#define BLOCK_SIZE 2
// ─── Vector Addition Kernel ──────────────────────────────────────────────────
// Each thread computes a single element of C = A + B.
__global__ void vectorAdd(int *A, int *B, int *C, int N) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
// Guard against threads beyond the vector size (when N is not a multiple
// of the block size, some threads in the last block are out of range).
if (i < N)
C[i] = A[i] + B[i];
}
// ─── Matrix Multiplication Kernel ────────────────────────────────────────────
// Each thread computes a single element of C = A * B.
// Thread (row, col) sums the dot product of row `row` of A with column `col` of B.
__global__ void matrixMul(float *A, float *B, float *C, int N) {
int row = blockIdx.y * blockDim.y + threadIdx.y;
int col = blockIdx.x * blockDim.x + threadIdx.x;
float sum = 0.0f;
for (int n = 0; n < N; ++n)
sum += A[row * N + n] * B[n * N + col];
C[row * N + col] = sum;
}
// ─── Vector Addition ─────────────────────────────────────────────────────────
void runVectorAddition() {
int N;
cout << "\n=== Vector Addition ===" << endl;
cout << "Enter vector size: ";
cin >> N;
int size = N * sizeof(int);
// Host allocation and initialisation
int *hA = new int[N];
int *hB = new int[N];
int *hC = new int[N];
for (int i = 0; i < N; i++) {
hA[i] = i;
hB[i] = i * 2;
}
cout << "\nVector A: ";
for (int i = 0; i < N; i++) cout << hA[i] << " ";
cout << "\nVector B: ";
for (int i = 0; i < N; i++) cout << hB[i] << " ";
cout << endl;
// Device allocation and transfer
int *dA, *dB, *dC;
cudaMalloc(&dA, size);
cudaMalloc(&dB, size);
cudaMalloc(&dC, size);
cudaMemcpy(dA, hA, size, cudaMemcpyHostToDevice);
cudaMemcpy(dB, hB, size, cudaMemcpyHostToDevice);
// Launch with enough blocks to cover all N elements.
// (N + BLOCK_SIZE - 1) / BLOCK_SIZE rounds up so we don't miss the tail.
int numBlocks = (N + BLOCK_SIZE - 1) / BLOCK_SIZE;
vectorAdd<<<numBlocks, BLOCK_SIZE>>>(dA, dB, dC, N);
cudaMemcpy(hC, dC, size, cudaMemcpyDeviceToHost);
cout << "Result A + B: ";
for (int i = 0; i < N; i++) cout << hC[i] << " ";
cout << endl;
delete[] hA;
delete[] hB;
delete[] hC;
cudaFree(dA);
cudaFree(dB);
cudaFree(dC);
}
// ─── Matrix Multiplication ───────────────────────────────────────────────────
void runMatrixMultiplication() {
int K, N;
cout << "\n=== Matrix Multiplication ===" << endl;
cout << "Enter K (matrix will be N x N where N = K * " << BLOCK_SIZE << "): ";
cin >> K;
N = K * BLOCK_SIZE;
cout << "Matrix size: " << N << " x " << N << endl;
int size = N * N * sizeof(float);
// Host allocation and initialisation
float *hA = new float[N * N];
float *hB = new float[N * N];
float *hC = new float[N * N];
for (int j = 0; j < N; j++) {
for (int i = 0; i < N; i++) {
hA[j * N + i] = 2;
hB[j * N + i] = 4;
}
}
cout << "\nMatrix A:\n";
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++)
cout << hA[row * N + col] << " ";
cout << endl;
}
cout << "\nMatrix B:\n";
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++)
cout << hB[row * N + col] << " ";
cout << endl;
}
// Device allocation and transfer
float *dA, *dB, *dC;
cudaMalloc(&dA, size);
cudaMalloc(&dB, size);
cudaMalloc(&dC, size);
cudaMemcpy(dA, hA, size, cudaMemcpyHostToDevice);
cudaMemcpy(dB, hB, size, cudaMemcpyHostToDevice);
// threadBlock: BLOCK_SIZE x BLOCK_SIZE threads per block.
// grid: K x K blocks, so total threads = N x N (one per output element).
dim3 threadBlock(BLOCK_SIZE, BLOCK_SIZE);
dim3 grid(K, K);
matrixMul<<<grid, threadBlock>>>(dA, dB, dC, N);
cudaMemcpy(hC, dC, size, cudaMemcpyDeviceToHost);
cout << "\nResult C = A * B:\n";
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++)
cout << hC[row * N + col] << " ";
cout << endl;
}
delete[] hA;
delete[] hB;
delete[] hC;
cudaFree(dA);
cudaFree(dB);
cudaFree(dC);
}
int main() {
runVectorAddition();
runMatrixMultiplication();
cout << "\nFinished." << endl;
return 0;
}